![]() I believe that this function can add relevant content to the game, more than have now. These 15% are good? Yes! It’s game change? Not so much, for me at least. ![]() How can devels maintain the player’s interest in this? Reducing the ammo dropped by the robots (without tranforming it in a survival game)? With the introduction of different ammunition? How can this affect or change the way a player acts in the game?Ībout the useful schematics… a set of 5* bullet-resistance clothes (jacket, pants and boots) can add about 15% to the resistance of your characther, plus 35% if you buy the Armor skill and the Vanguard specialization. Of course, rare ammo like this doesn’t come cheap, so it’ll cost you 26 caps per unit. 2 Costumes Overview Apparel generally follows the pattern established by Fallout 4. Inside of Diamond City you’ll find the Commonwealth Weaponry store. The possibility of producing medkits and ammo is interesting but today these things are abundant in the game. Price list for rare clothes (including blueprints) :: Fallout. Or just a curiosity, as it is so far in GZ.Ĭrafting in GZ is still in development and I know it’s not the focus of a shooting game. ![]() It can also be something non-essential but with the potential to improve it a lot, as in Skyrim. ![]() ![]() Well, crafting can be essential in a game, like Fallout 76, How to Survive or State of Decay. ![]()
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